Nostr
Part of Module 4 of Bitcoin for Juniors →
PROCEDURE
OPENING
- Arrange the room with two tables per team placed far apart to create distance.
- Place open message cards at each sender table.
- Prepare cipher wheel materials but keep them hidden until Phase 2.
PRE-ACTIVITY
5 minutes
- Ask students to recall the previous activity where messages were whispered or relayed.
- Ask what problems they noticed with trust, mistakes, or overhearing.
- Remind students that last time they could not keep messages private.
- Explain that today they will test whether that problem can be solved.
Objective In Student’s Words
- “Find a better way to send messages without everyone needing to be trusted.”
ACTIVITY
40–45 minutes
Setup
- Divide students into teams of three.
- Assign roles: Player 1 is the Sender, Player 2 is the Runner, Player 3 is the Receiver.
- Explain that roles will stay the same throughout the activity.
Model
- Demonstrate a short running dictation round using an open message.
- Point out that the runner must remember and repeat the message exactly.
- Remind students that anyone nearby can overhear the message.
Phase 1 – Open Transmission (Trust Required)
- Player 1 silently reads the message at the sender table.
- Player 1 quietly reads the message to Player 2 at the sender table.
- Player 2 runs to Player 3 and relays the message verbally.
- Player 3 writes down what they hear.
- Player 2 may run back and forth as needed.
- The first team to successfully transmit the message wins.
Checkpoint Discussion
- Ask whether the final message matched the original.
- Ask whether runners overheard other teams.
- Ask whether the runner had the power to change the message.
- Reinforce that the system only worked if the runner was trusted.
Phase 2 – Encoded Transmission (Trust Reduced)
- Distribute cipher wheel materials and allow students to assemble them.
- Sender and Receiver privately agree on a letter shift using the wheel.
- Player 1 encodes a new message using the agreed cipher.
- Player 2 relays only the encoded message without knowing its meaning.
- Player 3 transcribes and decodes the message using the cipher wheel.
Competition Rules
- Teams earn points for correct decoding.
- Speed and accuracy both matter.
- Runners are not allowed to learn the cipher.
Reflection
- Ask what changed between open and encoded transmission.
- Ask whether trust in the runner was still necessary.
- Ask who controlled access to the message in each phase.
FOLLOW-UP
5-10 minutes
- Review that earlier activities showed how messages can be intercepted or altered.
- Review that encoding allows messages to travel through public space safely.
- Connect this to the idea of choosing what information is public or private.
CLOSE
5 minutes
- Collect shared materials and reset the room.
- Allow students to keep their cipher wheels.
- Final message to students: “You don’t need to trust everyone when your message is protected.”
NOTES
Classroom management
- Older Students can choose their role in the relay
- Control running paths and enforce walking if needed.
- Emphasize that mistakes are expected and part of learning.
Extensions & Sponge Activities
- Rotate roles and repeat with a new cipher.
- Increase message length or add decoy messages.
Differentiation
- Younger students: single words and fixed letter shift.
- ELL/Accessibility: alphabet charts and slower pacing.
- Safety: clear movement rules and supervised tool use.