Invent The Future
Part of Module 3 of Bitcoin for Juniors →
PROCEDURE
OPENING
- Arrange seating so teams can work together and later present to the front.
- Prepare board space to list examples of past, present, and emerging technologies.
- Decide how pitches will be timed and assessed.
PRE-ACTIVITY
5-10 minutes
- Show or describe examples of inventions that succeeded and inventions that failed.
- Discuss briefly why some technologies worked and others did not.
- Introduce a few emerging technologies and ask students what they think might happen next.
- Explain that today students will become inventors predicting the future.
Objective In Student’s Words
- “Invent a new technology and convince others that it’s a good idea.”
ACTIVITY
30-40 minutes
Setup
- Explain the Dragons’ Den format: students invent, then pitch.
- Explain expectations for the pitch: what it is, what problem it solves, and why it matters.
- Assign students to work individually or in small teams.
Model
- Give a simple example invention such as a backpack that charges devices using movement.
- Model a short pitch explaining the problem, solution, and benefit.
Carry Out
- Students brainstorm problems they want to solve.
- Students design an invention that addresses the problem.
- Students sketch the invention and write key points for their pitch.
- Teams rehearse how they will explain their idea.
- Students present their invention to the teacher or class in short pitches.
Checkpoint
- Circulate during planning to ensure ideas are clear and realistic.
- Ask guiding questions such as “Who would use this?” and “Why is this better than what exists now?”
Reflection
- After presentations, ask students what inventions they found most interesting.
- Ask what problems appeared most important to solve.
- Ask what made a pitch convincing.
FOLLOW-UP
5-10 minutes
- Review that technology evolves to solve problems.
- Discuss how predictions can be right or wrong over time.
- Connect to real-world innovation and how ideas improve through feedback.
CLOSE
- Collect sketches and materials.
- Reset the classroom.
- Thank students for their creativity and effort.
- Final message: “Every invention starts as an idea someone was brave enough to share.”
NOTES
Classroom management
- Keep pitch timing consistent.
- Encourage respectful listening and questions.
Extensions & Sponge Activities
- Turn the pitch into a written assignment.
- Add voting categories such as most useful, most creative, or most realistic.
Differentiation
- Younger students: focus on drawing and simple explanations.
- ELL/Accessibility: visual support, partner pitching.
- Safety: seated activity, no physical construction required.