Iterative Barter Game
Preparation notes
If you have never given this class before, plan for an hour+ to familiarize yourself with the activity and the key concepts.
After you have delivered the activity the first time, future preparation is minimal.
The minimum play time for this is 10 minutes per step or 3 * 10 = 30 minutes.
Plan on a full hour including set up, explanation, play, discussion and cleanup.
Setup
The goal is to have cards separated by suit before you begin the exercise. You have the choice of opening the decks and separating cards by suit yourself, or enrolling students in this step.
When you introduce this activity to the class, you will ask students to separate into four groups. For setup, this means you should plan where you want each of the four groups to go. For example, you may rearrange desks before class starts. It is helpful but not required to label team areas with a sign such as “TEAM ACES”, etc.
Procedure
Step 1, Round 1: The Coincidence-of-Wants Round
Give student their assignments (table below). Their goal is to get their “wants”.
Then give them 5 minutes to walk around and negotiate trades with other groups.
Note in round 1, there are matches between the groups.
| Market | Wants |
|---|---|
| CLUB-MAKERS | spades |
| SHADE-MAKERS | clubs |
| HEART-MAKERS | diamonds |
| DIAMOND-MAKERS | hearts |
Step 2, Round 2: The LACK of Coincidence-of-Wants Round
Give students their new assignments (table below). Their goal is to get their “wants”.
Then give them time to walk around and negotiate trades with other groups.
Take a few minutes to allow students time to share what was different between the first and second rounds.
Note in round 2, there are no direct matches between groups. To get what they want, students necessarily must conduct multiple trades.
| Market | Wants |
|---|---|
| CLUB-MAKERS | spades |
| SHADE-MAKERS | hearts |
| HEART-MAKERS | diamonds |
| DIAMOND-MAKERS | clubs |
Step 3, Round 3: Most Sale-able Goods Round
Give students their new assignments (table below). Their goal is to get their “wants”.
Then give time to walk around and negotiate trades with other groups. As before, after trading is done, allow the students to share what was different between all three rounds.
Note in round 3, diamonds became the most sell-able good. Ask students how gold has fulfilled this role historically.
| Market | Wants |
|---|---|
| CLUB-MAKERS | spades or diamonds |
| SHADE-MAKERS | hearts or diamonds |
| HEART-MAKERS | diamonds or diamonds |
| DIAMOND-MAKERS | clubs or hearts or spades |
Key points
- Direct bartering is possible with exact matches in wants.
- Indirect bartering helps but increases complexity of trades.
- Discovering the most tradable good (i.e., most saleable) is a natural process and leads to money.
Discussion questions
- What were the most frustrating things you experienced or observed during the three rounds of trading?
- How does gold work as a tradable good?
- Can anything be a tradable good? Cigarettes in a prison?
- Trading cards in a lunchroom? Candy at school?
Notes
This activity is a participatory game. The more you invest in terms of effort and creativity, the more fun it will be and the more effective.